Maid Cafe Simulator Guide

The five maids, bond stories and gifts

Quick answer

Five kemonomimi maids, each with a secret: 36 bond stories, 25 in-game texts per maid, and a night-time loop where closer bonds raise their abilities in the café. The lineup is modeled on five real SCON VTubers.

The maids are the reason this café isn't just a scheduling game. Five kemonomimi waitresses walk into your inheritance — a rundown café on the brink of closing — and each of them is hiding a story worth the shifts it takes to unlock.

Here's how the people side of Maid Cafe Simulator actually works.

One of the five maids, mid-shift

The five maids

You open the café with five staff, and the developer's material is consistent about their role: each maid has her own personality, her own secret, and her own arc that the story follows. The five are modeled on real SCON VTubers — press coverage in Korea and Japan names the lineup as Iomong, Bukuki, Minyeongi, Jegal Geumja and Mogugu — and the story is fully voiced in Korean.

What that means in practice: the maids aren't interchangeable hires. Treating them as characters first — who they are, what they want, what they'll tell you when the café goes quiet — is how the game is designed to be played.

Bond stories: 36 arcs between them

The numbers from the official feature list map out the whole relationship track:

SystemWhat ships
Main story chapters13
Bond stories36
Text messages per maid25
Outfits (base)18
DLC outfits15

Bond stories are the personal arcs — the secret behind each smile, delivered in chapters of their own. In-game texts arrive through the café's social layer: 25 per maid, which is the devs telling you the relationships continue between shifts, not just in cutscenes.

How bonds actually grow

The rhythm the developer describes splits the day in two halves:

  • Daytime is operations: cooking, serving, inventory, expansion — the café machinery you are hands-on with.
  • Nighttime is people: deepening bonds with the maids — and, per the developer, stronger bonds raise their abilities in the café.

That second half is the part new managers underrate. A maid whose bond track is progressing isn't just story payoff — she's a better colleague on the floor. The loop feeds itself: better shifts make room for the moments, and the moments make the shifts easier.

Wishes, gifts and moments

Fulfilling a maid's wishes advances her bond track. Around that core sit the smaller, warmer systems the store page highlights: a pat on the head, a new outfit, a moment together — small gestures with real in-game effects on how close you are.

Outfits are the visible layer of that bond: 18 ship in the base game, with 15 more as DLC. Dressing a maid isn't only cosmetic payoff either — the stage and dance systems use outfits as part of their performances.

Stage moments are part of the bond payoff

In-game social media

The maids post. The café has its own social layer, and the maids' posts are part of the story delivery — another channel where their personalities show up outside the shift routine. During settlement, check it: messages and posts are how the game keeps the bond track alive between major scenes.

Bond and story FAQ

How many bond stories are there in total? 36 across the five maids, alongside 13 main story chapters.

Do bonds change gameplay or only story? Both. The developer's stated loop is bonds → abilities: closer maids perform better in the café.

Is the voice acting in English? The story is fully voiced in Korean; the game supports eight text languages including English.

Who are the five maids based on? Five real SCON VTubers, per Korean and Japanese press coverage of the game.